8/10/2023 0 Comments Axure rp vs figma![]() You can add notes, callouts, dimensions, and hotspots to annotate your wireframes and prototypes. To make highly interactive prototypes, you can add gestures, transitions, animations, conditional logic, as well as dynamic content.Īxure RP has built-in tools to annotate, comment, and create specifications for your designs. Using Axure, you can create simple wireframes or high-fidelity prototypes.Īxure RP allows you to create interactive and dynamic prototypes that simulate the functioning of an actual website or app. What’s right for you and your team will eventually come down to your unique needs and preference.Īll these tools Sketch, Figma, Axure, Invision and Mockitt offer free and trial versions, so the best thing to do if you’re looking for the optimal tools for your workflow is to give them all a go, using a real world project to stress test all scenarios.Some of the key features of Axure RP are given below.Īxure RP provides a robust set of tools to create wireframes like a library of interactive widgets, grids, dynamic content, conditional logic, and more. Collaboration, version control, compatibility with other tools, plugins, dev handover etc. There are of course other factors to take into account. Invision is the most limited tool in the list, but is extremely easy to use for simple prototypes. ![]() Figma offers a classic canvas environment that does both design and prototyping. Or you can buy a one-off Sketch license for $99 and use it with Invision for $156/year. If you need a tool for production design to complement your prototypes this would be a better option. If I were to subscribe to one of these today, the much cheaper price tag on Mockitt is compelling unless I severely need the unique features of Axure.īut for $144 a year you can get Figma, which offers both design and prototyping. Axure RP 9 is a subscription service, and so is Mockitt. Apologies if I’m wrong – I haven’t dug very deep in my analysis. Mockitt could replace Axure, but from what I’ve seen it falls short if I want to build a heavily dynamic and interactive prototype. It’s not a tool for production design.įor years, my workflow has been Sketch + Invision, or Axure, or sometimes even Sketch + Axure. As with Axure, you’re quite limited in making beautiful, bespoke UI elements from scratch. But it’s not a UI design tool like Sketch or Figma. ![]() The tool comes with drag and drop components from common UI frameworks like iOS and Android, so you could easily build a complete UI for mobile, desktop or other platforms. Just like some designers do wireframes and design in Axure, you can go from idea to prototype in Mockitt alone. Users coming from Axure will feel quite familiar in Mockitt’s work environment. Strict labelling of states and parameters is crucial. If you’re trying to do anything beyond simple click-through prototypes this is a godsend. You don’t have to create new pages for every single interaction, as you would in Invision or Sketch for example. Thanks to states you can create interactivity and dynamic pages. When it comes to building interactive prototypes it’s extremely powerful, without getting too bogged down in scripting and code.įrom my initial mocking about (no pun intended), Mockitt doesn’t have the scripting possibilities of Axure, but it shares the same approach of states that Axure has built into its ‘Dynamic panel’ component. Maybe Axure has lost a bit of popularity in recent years, but it’s been a long standing favourite of the UX old guard in the UK. Mockitt or Figma? I say Mockitt or Axure. But in my mind, Mockitt is much closer to Axure than anything else I’ve seen. ![]() Maybe that makes sense, I haven’t tried Figma’s prototyping capabilities enough to say. It seems that Figma is the most commonly used benchmark when trying to understand where Mockitt fits into a designer’s workflow. So where does Mockitt fit in in all this? I found a couple of reviews. To no-one’s surprise, Sketch, Figma, Invision and Adobe XD currently reign over the UI domain (at least in North America and Europe). My personal experience aligns well with the UXTools survey when it comes to tools used for UI design and prototyping. I stick with tried and tested industry standards, just enough up to date to fit in with most design teams I join as a contractor. I have to admit I’m having a hard time keeping up with the latest tools. I had never heard of it before, and judging from the eminent and annual UXTools survey, it wasn’t picked up by the masses either. Late last year I received an invitation to try out and review Mockitt, a UI prototyping tool. ![]()
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